AI Insights · Timothy · January 2022
Top 5 Motorcycle Games Performance in Belgium - Q4 2021
An overview of the performance of the top 5 motorcycle games on a unified platform in Belgium during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 motorcycle games in Belgium displayed varied performance metrics across downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Bike Race:Motorcycle Games from Wildlife Studios saw a consistent trend in weekly revenue, peaking at approximately $518 in mid-December. Weekly downloads for the game showed a downward trend, starting at around 2K in early October and dropping to around 1.1K by the end of December. The game’s weekly active users also saw a decline, beginning the quarter with approximately 14.9K users and ending with around 15.4K.
Real Bike Racing by Italic Games experienced marginal weekly revenue, with a peak of $24 in mid-October. Weekly downloads peaked at 1.7K in late October before decreasing to approximately 924 by the end of December. The game’s active user base decreased steadily from around 3.4K at the start of October to about 2.8K by the end of the year.
Xtreme Motorbikes from Xtreme Games Studio had minimal revenue, with the highest weekly revenue being $9 in early December. Weekly downloads saw a significant peak at 2.3K in early November but dropped to around 349 by the end of December. The active users followed a similar trend, peaking at 3.9K in early November and decreasing to around 1.9K by the end of December.
MotoGP Racing '23 by WePlay Media LLC showed a steady increase in weekly revenue, reaching a high of $164 by the end of November. Weekly downloads saw a significant rise from 68 in late September to 1.1K in early December, before slightly declining to 857 by the end of December. The active user count also increased, starting from 99 in late September and peaking at 1.2K in mid-December.
Summer Wheelie from Bad Idea Studio had a minimal weekly revenue, peaking at $17 in late November. Weekly downloads started at 1.2K in late September and declined to around 197 by the end of December. The active user base also showed a decline, starting at approximately 2.5K and dropping to around 765 by the end of the year.
For more detailed insights and data on app performance, visit Sensor Tower.